Curriculum

The field of design continues to expand, and new relationships are developing between a wide range of fields. Graphic design and product design are seeing a fusion which goes beyond their traditional boundaries. New needs are appearing between areas such as Graphical User Interfaces (GUI) and Industrial graphics, and so for the designer an ability to integrate design concepts is becoming an important criterion in creating their individuality. Product design is a unifying force in the field of design.

Curriculum

For a designer to take on a wide range of roles in industrial activities and contribute to society, it is important to be not only expressive but also be original thinkers with a varied knowledge base. Such considerations have been consciously addressed in making the product design curriculum and courses. 

The Studio Program

From the second semester of the second year, students pursue their studies in product design by choosing one of three studios divided by specialist area.

Studio1 Educating designers to acquire the skills necessary to play an active role in large companies producing items such as cars, home appliances, information appliances, office furniture, etc. 
Studio2 Educating designers who wish to enter various design fields such as cosmetic packaging, bags, stationery, miscellaneous goods, etc.
Studio3 Educating designers who wish to be active in emerging industries such as robotics, as well as those wishing to enter graduate school, study abroad, or pursue research in product design.

In summary, Studio 1 covers areas where the product designer’s status is clearly established, Studio 2 covers diversified product design fields, and Studio 3 is for pioneering product design areas.

In providing the above specialist courses, the department supports students’ future prospects by providing instruction and guidance with individually tailored curriculum and classes.

First year

In the first year, students are trained to identify and express their own self. Students confirm their pleasure in creating things, and discover the profundity and potential of design through experience.

Second year

In the second year, student will broaden their conscious involvement of other points of view through contact with a variety of materials. The profession of designer plays an active part in industry so it is necessary to understand different people’s point of view and tastes.

Third year

The third year provides practical training that links conceptual ability and expressiveness. Beginning with joint industrial and academic research, students learn how to demonstrate their ability through trial and error.

Fourth year

In the fourth year, students aim to realize their originality through deepening of their own viewpoint. Knowledge of skills, morphology and psychology cultivated in the “DEEPEN” program is used to develop their graduation work.

Graduate school

This course involves not only item design but research on methods for producing items. Students compare the production approaches of various designers and creators and verify a variety of items existing in the market and the effects they elicit. They then derive single hypotheses and subject them to repeated verification with the aim of producing original design approaches. The results of these inquiries serve as means for imbuing items with new value and link to the development of discernment in terms of the roles that designers should serve within society and the effects that they should achieve.

Special Lectures

The department invites guest lecturers, and from the motivating and inspiring stories of such experts from various field students benefit from a valuable opportunity to learn about approaches to creativity and product development.

Joint Industrial and Academic Research

This is project-based collaborative research between the university and industry carrying out research on themes of a highly social nature. Such collaboration provides an excellent opportunity for students to gain hands-on experience of real businesses while studying at university. Additionally, for participating businesses the advantage lies in providing them with an opportunity to see at first hand students’ fresh ideas unrestricted by stereotypes, which can result in the actual commercialization of products or the realization of sources for new product concepts. This research has continued for 20 years, and the university will continue to develop collaboration with various companies and government offices to meet the needs of changing times.

 
 

Facilities

Various facilities are available to support student learning activities.

Facilities


Library


Lecture Room


#2 Construction Room


Computer Room


Practical Room


Presentation Room


3D Digital Workshop Room


Photo Studio


Salon


Graduate School Student Room


Open Area, Courtyard


Study Room

 
 
 
 
 
 

Associated Facilities


Design Building Gallery


Workshop, Construction Room


CMTEL